What We Said About CoH3's Single-Player Campaigns Likewise, a longstanding and fun feature of CoH is that you can hear enemy vehicles in the fog of war, but in CoH3 that disappeared idling engine noise lets tanks get a bit stealthier than I'd like. This would normally be a curiosity, but sometimes vital sounds – noises meant to alert you to units under attack off screen can vanish under machine gun fire – don't play or get totally lost in the background, causing you to lose a unit that would otherwise have lived if you'd retreated it. Something to do with not starting and stopping correctly, maybe? For example, the sound of a tank engine idling doesn't always play correctly if you weren't looking when the tank stopped moving. There's something weird going on when sounds start playing over each other, as they often do in a battle. That nice bass explosion, however, can too easily fade into the background when other weapons are firing. Individual sound effects, taken in isolation, are excellent, like the delightful blast and ring of a shell exploding against a tank. In fact, perhaps the single biggest disappointment in Company of Heroes 3’s multiplayer mode is that its sound seems oddly muddled. Sure there are specific balance issues – the M18 Hellcat's too tough! Those flamethrowers are OP! – but show me an RTS without balance issues at launch and I'll show you a liar. I'll say that, as of a few days after launch, this is the most diverse, balanced, and stable multiplayer game in the entire Company of Heroes series to date. CoH3 nails all of that thanks to a wide variety of factions, snappy unit controls, and great multiplayer stability. That'll certainly be true for Company of Heroes 3, because while the single-player campaigns are trapped in a quagmire of a strategic map and bogged down in their storytelling, in multiplayer we can focus on what really matters: moment-to-moment gameplay, balance, and faction mechanics. You’ll be able to nab it on Steam for £50/$60/€60.For a lot of long-time fans, Company of Heroes is a real-time strategy series that’s more about competitive play than single-player campaigns, and we've logged hundreds more hours playing against other people than against the AI in scripted scenarios. “Low replayability has been the downside to many an RTS classic, and so it's bloody welcome here.”Ĭompany Of Heroes is now expected to launch on February 23rd, 2023. “Simply put, there's an awful lot of freedom offered to the player, and the variability resulting from it serves as an invitation to play over and over again, trying out alternative methods,” he said. Nate (RPS in peace) had a hands-on preview then, and felt there was a lot of scope for replayability. Relic revealed Company Of Heroes 3 back in July 2021. Character voice-overs now have their native accents, too. They’ve fiddled with the UI and HUD layout too, and tweaked the minimap and camera positioning to make things clearer. Relic have also zhuzhed up the lighting, and have worked on making the game feel grittier and more detailed by fine tuning and improving shaders. Some of this feedback’s already been brought into the game.Ĭompany Of Heroes 3’s dynamic campaign map now has more aggressive AI, faster travel thanks to seaport and airport tweaks, and an updated supply system. “Now it’s just a matter of tuning and polishing everything to deliver on that core experience.” A lot of the areas Relic have been working on came to light through Company Of Heroes 3’s community feedback platform. “The factions, units, modes, campaigns and modding tools for CoH3 are all set for launch,” Relic said. This is all just tweaking time, apparently, as Relic have finished development of the game’s features.Ĭompany Of Heroes 3 is the first game in the series in nearly a decade. The game had been due to launch next month on November 17th, but Relic say they need extra time for "bug fixing, balancing, and polishing". Upcoming real-time strategy threequel Company Of Heroes 3 has been delayed to February 23rd, 2023, Sega and devs Relic Entertainment have announced.
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